but we can't find what? Figure 2-3: Our family histories are another minor bit of Legacy. The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? This site uses Akismet to reduce spam. Still, it also provides more opportunity to wear down the foes resources. Oh, its slightly different combat, as you SMASH mirror creatures to make it easier to close the portal to the mirror dimension, but its just variants of the same themes. The other worlds open. Folio Infernum: I feel like we HAVE to have missed this. Were all normal humans. In summary: fans of the originalBetrayalwill like theLegacyversion. If youd ask me to list everything I expected to do while playing Betrayal Legacy I dont think I would have guessed opening portals to other worlds. I am sure you will have noticed that it is full of empty spaces that are just the right shape to hold Crest stickers. Second, players got to mark ghosts on tiles where they died. They not only name them, but also put stickers on them that will provide special benefits in future games but only if they actually draw the items, or are given them. Back to the house. Browse . We would quickly go from friends to enemies once a traitor was revealed. This is great since new people playing your copy wont have anything major from the story spoiled for them if they decide to get the game later. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. That small piece of paranoia was just perfectly placed. The Helm gives you a really great bonus of a reroll once per game and marking the helm with a family crest, which can give you story beats and other bonuses. Another starts with certain tiles of the board already discovered. This will create particular areas in our house that are haunted. Instead, most of the Legacy elements were confined to cards and tiles, which might or might not come up in future games, and which would likely be forgotten by the time they did. So somewhere after Haunt 6, something should have told us to open door 3 in the folio infernum and get access to, and start placing gate stickers? This is one in a series of posts regarding the board game Betrayal Legacy. Legacy:On our third outing, were just not feeling the Legacy. Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. It's not a surprise that it's in the game, a flap for the package overlaps a section of the insert letting you know it's in the bottom of the box. We didnt think it was going to happen in game 8. No finality, no wrapping up the overaching narrative of "Him", just done? Youre in the house from the original game. Its what wed call an overlord (like the oppositional player in games like Descent or Mansions of Madness 1e), not a proper traitor (like the oppositional player in Shadows over Camelot and Battlestar Galactica). . Did you like the same ones as me or were there others that really stood out to you? However, there is a bit of depth: we can stun the furniture while fighting, then drag it to the fire, and we can also INVOKE to move it on its own. We never managed to get the third check on any of the other weapons. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Nonetheless, this article uses the word traitor because thats what Betrayal does. However, it looks to me like they are all just flavor text and nothing changes for any of them. but we can't see it. In the original game, players always start out working together to explore a house up until the haunt is revealed. The traitor in the Betrayals is a player whos suddenly selected to become an openly evil player halfway through the game. Legacy:This second game suggested that a lot of the Legacy inBetrayal Legacyis going to be story-related. This allows our first bit of strategic cooperation, as we run to different locations in the house to reveal these clues. When we realized that this was now the house from the original game it was stunning. Ending: Entries 203-205 are all obviously the different endings to the campaign. Liked it? We killed an innocent cook! First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. Game Reviewer, Story-Teller, Gamer, Hawaiian Shirt Aficionado, He/Him. Dom - Eva 42 (yellow) - wife of Marius (Medical Practicioner) Darren - Pete 71 (green) - Uncle of Flossie (Experimentalist) Joe - Meghann 15 (blue) - cousin of Malachi (Savage) Brendan - Karen 31 (red) - sister of Janet (Investigator) Paul - Uriah 54 (purple)* - son of Boris (Gambler) Figure 5-1: The Basement got plenty of attention this time. These seemingly minor details can have major implications by the end of the campaign. (Mind you, Im not convinced that the particular cards added were that evocative of what happened, but wed see better use of this element a few Chapters down the road. Gameplay Overview: I'm going to make this review as spoiler free as possible since I don't want to ruin anyone's Betrayal Legacy experience. More Geek Sites. Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu. The major bit of Legacy in this Chapter is that we get a whole new major mechanic. We often found the original game too random, and we felt like the long turns and variable length games often resulted in some or all players never getting off their feet, and so not getting to really experience the adventurous elements of the game. I could have gone on. The cooperative and storytelling elements are as good as they were before. The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. Extra people to interact with, which can give you a bonus in the game. The first two are thematic characters, whos powers make sense. There are 13 games remaining. There were even 14 places to put crests to show who owned it. * Betrayal at House on the Hill (2004) and its derivatives uses the word traitor for their evil players, but its not a traitor as we define it in Meeples Together. Still, were always going to remember the murderer who took over the house. Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. Its tons of fun, with a great story, and really interesting mechanics. We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. So place your sticker on a branch that doesnt already contain one of your colour. Heres an admission: none of us were fans ofBetrayal at House on the Hillgoing into ourBetrayal Legacycampaign. Take a second to support Shannon Appelcline on Patreon! Learn how your comment data is processed. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. All Boardgames Categories Artists Publishers Honors Gone Cardboard Recent Additions Previews . Legacy:Obviously, all you can do in the first game of a Legacy campaign is set up Legacy elements. Lost travelers with too much to lose. . We stream live on twitch at twitch.tv/QuestsAndChaos every Monday, Tuesday, and Saturday evenings in PST (Pacific Time Zone) Are you interested in playing Betrayal Legacy with your group? However, this is until you add a specific card to the decks. There are many new mechanics and twists I would love to talk about, but doing so would dampen the excitement for players who haven't discovered them yet. Simultaneously, there's the second overarching story of the family legacy of the players, who alter the house and its contents along the way. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. If youve never tried a Betrayal game then I suggest seeking out and giving the original a chance with the knowledge that some of the things that dont work there have been tweaked for the Legacy game. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. This can be for attack, defense, an Event card or a Haunt roll. Tabletop and card game design. When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. You could have one person say baby shark and then everyone else could answer with do do doodoo all in monotone like you did before. Asmallbit of additional Legacy was introduced in this second game because the game (theoretically) could be won by either the traitor or the cooperators. The Bloodied Room was a rarity that we really remembered every time it returned, but most of the ghosts and scares just faded away into a deck of ghosts and scares, thus denying us their Legacy. So, the Otherworlds could have been the best of the best. I'm worried there may be other instructions that we may have missed. We just finished the campaign and I've got a few questions. One of my favorite Legacy games is Betrayal Legacy. Once you finish the campaign and have fully realized your house there was a warm feeling of finality to the experience. Im not saying we didnt suspect what was going on in that first game. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. Or could I make someone else reroll their dice? Rules additions are a major element of Legacy games, and they can add a lot so well see what the next game brings. My niece would still like to play through it and Im considering it still. We just chanted "helmmmm" this time, but discussed Baby Shark and Highway to Helm. Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. Elegant. Fluffypanda made an excellent altar for Betrayal Legacy's "Helm" piece, but sadly it was too big to fit within the build surface of my Ender 3. First, players got to claim items for their family. We were scared of this. Every one of us is convinced its a trap but every one of us put a sticker on it this game, and it may well be why we beat the Haunt. And, since Betrayal Legacy is a overlord-style co-op, I also decided to chronicle how its co-op play changes over time, as a complement to my work inMeeples Together. but Pelase, can someone tell us where we should have started seeing gates. To be fair Im a fan of Betrayal at the House on the Hill so Ive a bit of a leg up on this one. That stickered-over tile, The Chasm, is an entrance to the Otherworlds, which appear as 28 new cards that we add to our box. This site uses Akismet to reduce spam. Looks like there might be a few puns in future chants. We may not remember the loss of the Guest Room, but we will remember the killing of the Baby every time this Bloody Room shows up. The core gameplay features are all the same, and while some changes to rules do iron out issues found in Betrayal, each game is largely a similar experience. Press J to jump to the feed. Will Betrayal Legacy match our love of the classic horror? Honestly, were still not thrilled: this second Haunt is so basic. we play the game and win (woohoo) and no rules come up for gates. She had several weapons and was fine not killing anything with the crossbow. . This has been an interesting addition, and its ability is explained during the set up for Game 3. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. Maybe someday I will, but for now Ill let that particular ghost slumber. As you play through the game youll never find a way to trigger Haunt 0. And then we get to the haunt and theres no traitor. We were reading the last little bit of story; that denouement that brings it to a nice conclusion. Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. It's even possible to keep your character from a previous game, assuming they made it out of the mission alive. Certainly, the addition of any new rules system is to a Legacy games benefit and the addition of new places to explore even moreso. Betrayal Legacy Ending Questions (Spoilers included) One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. Oh, theoretically you might have a temporary tactical alliance when youre all working to kill a certain player, but you might not. I did it with this one. Not only does the plot of Chapter One paint all of the other families as remembering the massacre of the Prologue, but we also roleplayed it, while the owner of the home, 30 years older, proclaimed her innocence. We define a traitor in a co-op game as someone whos purposefully lying in wait, trying to wreck the cooperation. Designer: Rob DaviauArtists: Scott Okumura, Ben OliverPublisher: Avalon HillPlayers: 3-5Time: 45-90 minutes per gameTimes Played: The entire campaign plus several post-campaign haunts Betrayal Legacy is the greatest game ever published. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Betrayal Legacy is now available wherever board games are sold. I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. Right away, Betrayal Legacy shows how it stands apart from the original Betrayal at House on the Hill. There is not too much that needs explaining, except that its ability can only be used by each player, once per game. But we didint feel like the Legacy added much to the original game, and if anything, it really underplayed and underused its Legacyelements. This level of complexity is nice because it increases the possibilities for strategic play, allowing for some asymmetric cooperation. Many legacy games are designed for one playthrough of the campaign, and that holds true for Betrayal Legacy. Efficient. If this card is drawn it starts haunt 0. So I removed some of the edges (and in the process made it round instead of hexagonal). Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! Mind you,Betrayal Legacysuffers somewhat from the lack of task stabilization discussed on page 88 ofMeeples Together: every time someone attacks a foe, the foe gets an opportunity to attack them back. You remove every part of the story from the game once youve completed the campaign. Betrayal Legacy is also smart for what it does and does not take from the original Betrayal. Post was not sent - check your email addresses! We just finished the campaign and I've got a few questions. Sorry, your blog cannot share posts by email. . This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. When does the mundane elevator become the mystic elevator. We werecertainthat none of us were a witch, and yet we also werent. One weird Legacy item does show up at the end of the game: a helm that we can place our family crest stickers upon. Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. As it turns out, the cooperation ofBetrayal Legacyramps up in complexity and meaningfulness over the first four or so sessions of play, but this was not a great first look for a game that was supposed to be a co-op. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. This time one of the characters is possessed by an evil axe-murdering spirit. Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. There were two more interactive Legacy mechanics. Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. Unfortunately, it was two spaces away and she only had one ranged weapon. Its a good model for teaching a game in parts, but the danger is that you start off with a game thats too simple and so doesnt interest players. Inhabitants The introduction of NPCs (non player characters) are another fun addition to the game. So ourBetrayal Legacyplay ends here, alas. It will contain **Spoilers up to and including Game 4**. In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. The arrival of the Helm. If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. Legacy: Were back to the core Legacy play being relatively shallow, though our cooperative play helps a few of the Legacy items get to the right people. At the end of one game, the Helm arrives. It wasnt a mechanic that existed in any of the other Betrayal versions Id seen, gave us a new place to explore, and really changed how we had to view some of the Haunts. It really was that much fun. I still dont know what happened to any of them. But now that were four games in, were more looking forward to seeing how things advance, because it feels like the Legacy and the co-op play are clicking in a way that they werent early on. However, I will note that the group I played this with included one person who doesnt like horror games and one person who doesnt like competitive games and we all had a blast. 3y Castles Of Burgundy I like the idea of revisiting the baby shark chant. Balanced. Cookie Notice Be sure to record everything that happens, such as if you are that mission's traitor or if your character died and where they died. The history you tell is one you create. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. Efficient. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. . Balanced. Join our community! You can access all my other Betrayal posts HERE. Legacy games are designed to be played multiple times as each game can alter the experience for the next one. We had a situation where the traitor was Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. When we get to the Haunt its again tactical combat. Im used to their being stuff under the insert in Legacy games. Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. You have been warned. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. But even when we pull up events that I am pretty sure came from the results of other games, Im not sure what theyre evoking. we play the game and win (woohoo) and no rules come up for gates. We maximize our health tactically, and that lets us find the cure in the nick of time. An Item can only be an Heirloom for one player. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. Betrayal Legacy is a gaming experience I will never forget. What happens in between games is the most interesting part of Betrayal Legacy. Not a great second look for a co-op game. This game, we actually dont initiate the Haunt until the fourth omen symbol comes up, and that means that weve mapped out a large number of rooms. One of the difficulties of Legacy games `is that they tend to start off with simple rules, then make them more complex game by game. Betrayal Legacy is a gaming experience I will never forget. So, its more of a Legacy element than most of the ones weve seen before. But it still feels a lot more one dimensional. Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. Privacy Policy. We've just played chapter 3 (I know, I'm risking so many spoilers being here), so have only brought it out of its resting place. Figure 4-2: We always remember the previous Omen cards, but the rest of the decks have almost no Legacy meaning to us. Figure 5-2: The Deed to the House is an example of the very weak Legacy elements in this game. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. You have been warned. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. I designed this as an altar to hold the Helm, such that its magnificence can be properly beheld by all in attendance. Also, none of them say to read entry 206 although if you look at it it's obvious that's supposed to be the final thing to read, considering you tear up the bleak journal when you are done with it. I completed this campaign over a year ago and I still remember it with a fondness. All of the characters from the original game began to speak. I was hooked at that moment. Jo. Several of the weapons had a condition, when you kill someone with this weapon check a box. 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